CRICKO RULES – THE QUICK & DIRTY GUIDE 🏏
Righto legends, welcome to Cricko – cricket, but with a bit more gas, a bit more banter, and a lot less fine leg duties.
Most of the usual cricket rules still apply. If you’ve ever picked up a bat or watched a Boxing Day session, you’ll be sweet. But here’s where we shake things up a bit:
🔥 THE GAME BASICS
Everyone bowls, everyone bats. No hiding.
8-a-side – less waiting, more playing.
Batting in pairs – each pair gets 8 overs, facing one over from each bowler.
4-ball overs – because life’s too short for 6
💥 RUNS, WICKETS & CHAOS
Wicket = -5 runs
Bowled = -10 runs (yeah… middle stump cartwheeling hurts twice as much)
You don’t get out, you just swap ends and keep going. No long walks back to the sheds. (No change of ends for a run out)
Wides & No Balls = +3 runs
If you bowl one in the last over, you’re bowling it again too. No cheap escapes.
⚡ POWERPLAY MADNESS
Each team gets 1 Powerplay over per innings
During that over:
Runs are doubled
Wicket penalties are doubled (yep, -10 or -20… choose your adventure)
Each bowler can only get Powerplayed once per match, so select wisely.
👀 UMPIRES & DECISIONS
Respect the Cricko umps – they’re out there doing their best without tech, replays, or a third ump sipping tea upstairs.
Abuse = -10 runs first offence
Go again or go too far? red card + possible suspension (jog on 👋)
🤔 LBWs (KEEP IT REAL)
No ball tracking here, champ.
You can appeal, sure – but it’ll need to be absolutely plum. If it’s clipping leg from around the wicket … probably not.
🌅 GAME TIME
We’re racing the sunlight.
First ball at 6pm sharp with whoever’s there.
Late? That’s on you.
🔄 SUBS
Subs are free, but they must register.
If you try sneaking in a gun way above your grade… umps will shut that down. Don’t be that team.
😏 BANTER & SLEDGING
We love a bit of chirp – that’s cricket.
Keep it clever, keep it fun.
Cross the line?
-10 runs
Go again or go too far = red card + possible suspension (jog on 👋)
📊 GRADING & REGISTRATION
We’re here for everyone – from backyard heroes to proper club cricketers.
You’ll start with a grade based on experience & stats
Then it updates based on how you go (yep, performances matter)
Rough guide:
D Grade (1–5): Newbies / beginners
C Grade (1–5): Played a bit – school, concrete wickets, casual comps
B Grade (1–5): Proper players who know their way around a scorebook
A Grade (1-5) Not sure how many of those we’ll have to begin with, we’ll keep this grade handy for those of you who are dominating the competition!
Team rules:
Your team can mix players from different grades, but no more than 1 grade apart.
🛡️ SAFETY
You’re responsible for your own safety: but we’re not going to let you bat if you don’t have:
Groin protection (seriously… just wear one)
Gloves
Welcome to bring along anything else that you feel will keep you in one piece
Fielding:
Everyone (except the keeper) must be at least half a pitch away from the batter.
Bowling:
New to bowling? All good – we’ll be patient.
Bowling quick?
Above-waist no balls = danger zone
2 strikes and you’re done
Remaining overs get scored as 3 runs per ball
🎯 FINAL WORD
Cricko’s about having a hit, a laugh, and a bit of friendly competition without taking yourself too seriously.
Have fun, play hard.
And if you middle one… just stand there and admire it. You’ve earned it.
The Cricko team are still learning and refinining our format - so keep us posted with any of your thoughts or feedback
crickoaustralia@gmail.com